Thursday, March 10, 2011

Gaming Reflection

We were not prepared in class to present our game so I do not have the ability to critique my presentation, however there were a few points that could have made the game better and I figured I'd try and demonstrate my understanding of the Game Play concepts.
Two things that may not have been understandable from and audience's persepective would be the game's objectives because the objectives are basically whatever the user decides they are, as well as the goals. If the gamer does not want to work out, eat, collect Dino teeth, he is not forced to do so but his actions could result in homelessness, death, poor living conditions amongst many other negative possibilities. It is a simulation of real life in prehistoric, cavemen days, so one could choose to or not to participate in the expected activities. Also, this game seems to be an in between of Age of Empires and the Sims, because they can develop technology and skills but the gameplay is a lot like the Sims because everything can be bought and/or created by the gamer and placed in the gaming space. The games mechanics only involve the mouse and the arrow keys. The arrow keys move the character around the the mouse allows the player to interact with various items on screen. The rules are pretty basic. Basic rules of gravity and physics apply. Also, the gamer must remain within the gaming space.

No comments:

Post a Comment